


Unfortunately, it’s disconcerting to see that Lord of the Rings: Gollum evokes memories of these infuriating aspects, as this modern Triple-A game disappointingly incorporates these outdated mechanics, ultimately falling short of its potential. Jumps often fell short of expectations, platforms failed to interact properly, and plummeting into an untimely doom became a frustratingly regular occurrence. If you were an avid action-adventure gamer who dabbled in games like Spider-Man during that era, chances are you vividly remember the lacklustre jumping physics and platform mechanics that were considered acceptable at the time.

Let’s rewind back to 2002 when Activision unleashed Spider-Man on the PlayStation 2 and the original Xbox.
